Wael GamilFrontend Engineer

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Wael GamilFrontend Engineer
Connect2019 / Early Unity game experiment · Interactive circuit study
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Interactive study 01 / 2019

Unity / C# / HTML5

Early interaction experiment

Connect

A Unity and C# puzzle game about connecting glowing circuit paths to reveal visual rewards.

DisconnectedConnectedRevealed

Era2019 / Earlier game-development work

RoleUnity Developer / Game Designer

ToolsUnity / C# / Unity UI / HTML5

01 / Connection logic

The path is the interaction.

Players rotate independent circuit pieces until reciprocal endpoints resolve into a meaningful composition. The reward is not a score card; it is seeing the level become whole.

01DisconnectedFragments hold possible directions.

02ConnectedReciprocal endpoints establish a network.

03RevealedThe completed composition becomes the reward.

Unsolved Connect puzzle with disconnected circuit paths
Unsolved Connect puzzle with disconnected circuit paths
Level 06 / open networkFragments retain direction, but the image has not resolved.
Completed glowing circuit puzzle level
Completed glowing circuit puzzle level
Level 06 / resolved networkThe same pieces now reveal a connected room composition.

02 / Interaction specimen

Touch the original mechanic.

This compact specimen uses the original Connect circuit-piece geometry as masks. Each quarter turn changes real north, east, south, and west connectivity.

Archived interaction / playable evidence

Tap a circuit piece to rotate it one quarter turn.

Connection open1 of 13 pieces energized

The circuit validates reciprocal north, east, south, and west endpoints. Completion comes from the network itself—not from a click counter.

03 / Live evidence

See the original system move.

The recorded game shows the pacing, circuit feedback, level composition, and visual reward in their original Unity context.

Original gameplay / Vimeo / controls remain available

Time pressure

ChillNo time limit

Medium50 seconds

Extreme30 seconds

04 / What carried forward

An old experiment with durable interaction lessons.

Connect remains earlier work. Its value is the direct practice it gave me in feedback, timing, rotation constraints, level structure, and the pacing of a visual reward.

Feedback, timing, and reward taught lessons that still shape interaction work.

9 handcrafted levels3 difficulty modesUnity / C# / HTML5
View project Source repository

Continue through the work

CineVerse

A playable early game study with nine handcrafted levels, three difficulty modes, rotatable circuit pieces, and luminous completion feedback.

View project Source repository

Wael GamilFrontend Engineer / © 2026

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