Interactive study 01 / 2019
Unity / C# / HTML5
Early interaction experiment
Connect
A Unity and C# puzzle game about connecting glowing circuit paths to reveal visual rewards.
01 / Connection logic
The path is the interaction.
Players rotate independent circuit pieces until reciprocal endpoints resolve into a meaningful composition. The reward is not a score card; it is seeing the level become whole.
01DisconnectedFragments hold possible directions.
02ConnectedReciprocal endpoints establish a network.
03RevealedThe completed composition becomes the reward.


02 / Interaction specimen
Touch the original mechanic.
This compact specimen uses the original Connect circuit-piece geometry as masks. Each quarter turn changes real north, east, south, and west connectivity.
Archived interaction / playable evidence
Tap a circuit piece to rotate it one quarter turn.Connection open1 of 13 pieces energized
The circuit validates reciprocal north, east, south, and west endpoints. Completion comes from the network itself—not from a click counter.
03 / Live evidence
See the original system move.
The recorded game shows the pacing, circuit feedback, level composition, and visual reward in their original Unity context.
Original gameplay / Vimeo / controls remain available
ChillNo time limit
Medium50 seconds
Extreme30 seconds
04 / What carried forward
An old experiment with durable interaction lessons.
Connect remains earlier work. Its value is the direct practice it gave me in feedback, timing, rotation constraints, level structure, and the pacing of a visual reward.
Feedback, timing, and reward taught lessons that still shape interaction work.