Created the screens and product flow in Adobe XD after using v0 for early visual ideation.
2025 · Independent UI/UX study
Habitize
A habit-tracking concept that treats daily goals as quests and progress as visible game feedback.

Quest 01 / The feedback loop
Habits become missions, not rows.
A complete Adobe XD product concept shaped around avatars, streak meters, quest language, celebratory feedback, and a long-form dashboard system.
- 01Choose a daily quest
- 02See progress accumulate
- 03Receive visible feedback
- 04Return with a stronger streak

Quest 02 / Design intent
Delight supports repetition.
Built a feedback language around quests, progression, avatars, and completion states.
Explored how game-like feedback could make recurring habits feel less administrative.